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Gaming Mobile-first Subscriptions

MyAvocado Games

A mobile-first gaming portal for markets where an app install is friction and a monthly plan is a commitment. Browser games, gated behind flexible subscriptions, paid for with airtime or Paystack — designed to move a user from landing to gameplay in as few steps as possible.

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Role

Product Designer

Type

Mobile-first web portal

Model

Subscription-gated browser games

Payments

Airtime · Paystack

Overview

MyAvocado Games is a mobile-first gaming web portal that lets users play a wide range of browser-based games, embedded through i-frames. Access is gated behind an active subscription — daily, weekly, or monthly — with payments supported via airtime and Paystack.

The product leans on a fast, immersive feel with minimal friction: a branded splash screen, simple onboarding, and a dark blue–to–teal theme that reads premium but stays playful.

MyAvocado Games — branded splash screen

The problem

In many mobile-first markets, people want quick entertainment without installing an app, managing storage, or committing to a long subscription. But most browser-based gaming platforms get in their own way:

The opportunity was a lightweight but engaging platform that balances ease of access with sustainable monetisation — fun for the user, and viable for the business.

Goals

Five objectives, one tension to resolve

Every goal pulls toward either access or revenue. The design job was to hold both without letting the paywall smother the play.

Audience

Who it's for

Primary

  • Young adults and teens, roughly 16–35
  • Mobile-first users who regularly consume games and entertainment

Secondary

  • Casual gamers after quick, no-install entertainment
  • Users who prefer short-term, flexible subscriptions
Flows

Get to gameplay, then charge — in that order

The paywall sits at the moment of intent, not before it. A user reaches a game they want before they're asked to pay, which is what makes the ask feel earned rather than imposed.

New user

  • Lands on the site → branded splash screen
  • Redirected to the game catalog
  • Selects a game → subscription prompt appears
  • Chooses a plan — daily, weekly, or monthly
  • Pays via airtime or Paystack
  • Signs up with basic details
  • Gains access and starts playing immediately

Returning user

  • Lands on the site → splash screen
  • Logs in via modal
  • Active subscription → direct game access
  • Expired → prompted to renew

Both flows are built to minimise decision fatigue and get someone into a game as quickly as possible.

Core features

Four surfaces carry the product

01

Home hub

MyAvocado Games — home hub across three phone screens
02

Game catalog

MyAvocado Games — game catalog and categories
03

Subscription system

04

Payment modal

MyAvocado Games — subscription plans and payment modal
Outcome

Accessibility and monetisation, held together

MyAvocado Games shows how a mobile-first, subscription-based product can balance accessibility, monetisation, and immersive design. The project demonstrates designing for fast, real-world mobile use; structuring clear monetisation and access-control flows; building UI systems aligned with brand goals; and translating business requirements into intuitive experiences.

It reflects my approach to entertainment platforms that are fun for users and sustainable for the business — the two rarely pull in the same direction, and the whole design is an argument for how they can.

MyAvocado Games — closing brand frame
Next project

MyFitness →